Alex's Game
































Athens: You have the power of the sea. Your bishops can move to any open space on the board where they won't put an opponent in check. You may not use this ability two turns in a row.
Britain: You have the power of democracy. Ministers
can move like kings and like knights. They cannot move like knights two turns in a row. If you have only one minister on the board, it is royal.

Hurons: You have the power to ambush. All of your pieces can jump two squares in any direction that they normally move in, but can only jump over pieces, not open squares. Thus, a king can jump two squares in any direction, a bishop two squares diagonally, a rook two squares horizontally or vertically, and a pawn two squares forwards into an open square or two squares diagonally to capture a piece.
Jerusalem: You have the power of castles. At the end of each of your turns, you may choose a non-royal piece you control that has not moved that turn. Until the start of your next turn, the chosen piece may not be captured, except by royal pieces.